a guide to reviews

Here's a quick guide to what you can expect from an X-Quest review. I'll go over each of the sections and what they will contain. 

This is the top of every review. I write a witty and not funny line here, usually a piece of dialogue in the room (either said by myself or a quote from the game). 

overview

In italics, I'll copy and paste the backstory from the game's website. 

Then, right below, I'll talk about my experience with the story, and attempt to describe the overall vibe of the game. 

quick stats

I'll give you the following information, in this order:

gameplay time (how long the game lasts)

recommended team size (I won't say how many people the room allows, because I'm lazy)

difficulty (what it sounds like)

scare level (I wrote an article on this - how scary the game is [if you're over 10 years old, you should be able to handle at least a 2/5])

location (where the game exists - sometimes this can be multiple locations)

website (the website of the company)

considerations (a dotted list of anything worth mentioning that could be a problem for some players. This includes, but is not limited to, physical requirements, fog, strobe lights, most special effects, and noises, if they're loud enough to be mentioned)

scenery

We talk about the scenery of the room and how good or bad it is. This is a beefy section. 

puzzles

We talk about the gameplay and how good or bad it is. This is another beefy section. 

pros and cons

We list some quick pros and cons about the game. This is where we often include information that didn't make it into the other sections yet. Pros are good, cons are bad, and pro/con means it could be either, depending on your interests. 

overall

We recap everything we've said into a single paragraph of takeaways. 

rating

We rate the game out of 10. 

So there you have it. This is how to get around our reviews, and what they mean. Happy reading.